﻿using Platformer_Example.Content.Images.Environment;
using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Platformer_Example.Controller.Terrain.Castle
{
    public class CastleLadder : BaseLadder
    {
        public CastleLadder(TE_Vector2 position, TE_Vector2 size) : base(position, size)
        {
        }

        protected override void AddSprite(TE_Vector2 size)
        {
            Sprite = SpritesheetCastle.GetSprite(SpritesheetCastle.Ladder.FullLadder);
        }
    }
}